Difference between revisions of "Feigned Die Rolls"
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=== Examples === | === Examples === | ||
− | [[Feigned Die Rolls]] are in practice only used in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] | + | [[Feigned Die Rolls]] are in practice only used in [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Basic Roleplaying]], [[GURPS]], and [[Dungeons & Dragons]]. |
== Using the pattern == | == Using the pattern == | ||
− | [[Feigned Die Rolls]] is a technique [[Game Masters]] can make use of while leading games, typically [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]]. | + | [[Feigned Die Rolls]] is a technique [[Game Masters]] can make use of while leading games, typically [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]]. As such games have difficulty in enforcing the pattern although their designs can make it easier for [[Game Masters]] to perform [[Feigned Die Rolls]] by making it more normal for players to have [[Imperfect Information]] about the die rolls they make. This can be done through having explicit rules for hidden rolls or providing ''game master screens'' which can make all rolls secret unless [[Game Masters]] make an effort to make an open roll. |
− | + | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Exaggerated Perception of Influence]], | ||
+ | [[Luck]] | ||
+ | |||
+ | === Can Modulate === | ||
+ | [[Dice]], | ||
+ | [[Game Masters]], | ||
+ | [[Predetermined Story Structures]], | ||
+ | [[Skills]] | ||
== Relations == | == Relations == |
Revision as of 20:03, 3 October 2011
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This pattern is a still a stub.
see Fine p.117-118
Contents
Examples
Feigned Die Rolls are in practice only used in Tabletop Roleplaying Games such as Basic Roleplaying, GURPS, and Dungeons & Dragons.
Using the pattern
Feigned Die Rolls is a technique Game Masters can make use of while leading games, typically Tabletop Roleplaying Games. As such games have difficulty in enforcing the pattern although their designs can make it easier for Game Masters to perform Feigned Die Rolls by making it more normal for players to have Imperfect Information about the die rolls they make. This can be done through having explicit rules for hidden rolls or providing game master screens which can make all rolls secret unless Game Masters make an effort to make an open roll.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Exaggerated Perception of Influence, Luck
Can Modulate
Dice, Game Masters, Predetermined Story Structures, Skills
Relations
Can Instantiate
Exaggerated Perception of Influence, Luck
Can Modulate
Dice, Game Masters, Predetermined Story Structures, Skills
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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