Difference between revisions of "Backseat Gaming"
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Revision as of 13:35, 23 January 2012
Contents
Brief
This page is a game stub. For more information see the paper Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience[1].
Main Gameplay Design Patterns
Gameplay
Collecting, Exploration, Pervasive Gameplay, Physical Navigation
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Brunnberg, L., & Juhlin, O. (2003). Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. In Proceedings of Interact 2003.
Acknowledgments
-