Difference between revisions of "Backseat Gaming"

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Revision as of 13:35, 23 January 2012

Brief

This page is a game stub. For more information see the paper Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Exploration, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

  1. Brunnberg, L., & Juhlin, O. (2003). Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. In Proceedings of Interact 2003.

Acknowledgments

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