Difference between revisions of "Player-Player Proximity"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Pervasive Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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=== Examples === | === Examples === | ||
+ | [[Tamagochi Connection]] | ||
+ | [[Mogi Mogi]] | ||
+ | [[Botfighers]] | ||
+ | [[Pacman must die]] | ||
+ | [[Pacmanhattan]] | ||
+ | [[Kejsartemplet]] | ||
+ | [[Momentum]] | ||
+ | [[1942 – Noen å stole på]] | ||
+ | [[M.A.D. Countdown]] | ||
+ | [[Songs of the North]] | ||
+ | [[Pirates!]] | ||
+ | [[Cruel to be Kind]] | ||
+ | [[Assassin]] | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Extended Actions]] | ||
+ | [[Real World Gameplay Spaces]] | ||
+ | [[Pervasive Gameplay]] | ||
+ | [[Player-Artifact Proximity]] | ||
+ | [[Player-Avatar Proximity]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 09:35, 26 January 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Tamagochi Connection Mogi Mogi Botfighers Pacman must die Pacmanhattan Kejsartemplet Momentum 1942 – Noen å stole på M.A.D. Countdown Songs of the North Pirates! Cruel to be Kind Assassin
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Extended Actions Real World Gameplay Spaces Pervasive Gameplay Player-Artifact Proximity Player-Avatar Proximity
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Player-Player Proximity first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
Johan Peitz