Difference between revisions of "Can You See Me Now?"
From gdp3
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[[Category:Pervasive Games]] | [[Category:Pervasive Games]] | ||
[[Category:Computer Games]] | [[Category:Computer Games]] | ||
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[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Game Stub]] | [[Category:Game Stub]] |
Revision as of 10:27, 9 February 2012
Contents
Brief
This page is a game stub. For more information see the games official homepage as well as the paper Can You See Me Now?[1].
Main Gameplay Design Patterns
Eliminate, Player-Avatar Proximity, Privileged Movement
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Benford, S., Crabtree, A., Flintham, M., Drozd, A., Anastasi, R., Paxton, M., Tandavanitj, N., Adams, M. & Row-Farr,J. (2006). Can You See Me Now? ACM Transactions on Computer-Human Interaction, Vol. 13, No. 1, March 2006, pp. 100–133.
Acknowledgments
-