Difference between revisions of "Memorabilia"
From gdp3
(Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the Wiki [[Ca...") |
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[[Category:Needs examples]] | [[Category:Needs examples]] | ||
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[[Category:Stub]] | [[Category:Stub]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
+ | [[Category:Pervasive Patterns]] | ||
+ | [[Category:To be Published]] | ||
''The one-sentence "definition" that should be in italics.'' | ''The one-sentence "definition" that should be in italics.'' | ||
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=== Examples === | === Examples === | ||
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+ | screenshots | ||
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+ | [[Europa Universalis series]] | ||
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+ | photo albums | ||
+ | [[Sims series]] | ||
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+ | [[Trenne Byar]] | ||
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== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Trans-Game Information]] | ||
+ | [[Social Rewards]] | ||
+ | [[game Element Tradingi]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
− | + | Updated version of the pattern ''Player-Player Proximity'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>. | |
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== References == | == References == | ||
− | + | <references> | |
+ | <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
+ | Johan Peitz |
Revision as of 08:44, 21 February 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
screenshots
photo albums Sims series
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Trans-Game Information Social Rewards game Element Tradingi
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Player-Player Proximity first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
Johan Peitz