Difference between revisions of "Player Physical Prowess"
From gdp3
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== Relations == | == Relations == | ||
− | + | === Can Instantiate === | |
− | + | [[Extra-Game Consequences]], | |
− | + | [[Game Mastery]], | |
− | [[Extra-Game Consequences]] | + | |
− | + | ||
− | + | ||
− | + | ||
− | [[Game Mastery]] | + | |
− | + | ||
[[Real Life Activities Affect Game State]] | [[Real Life Activities Affect Game State]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Physical Navigation]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Dexterity-Based Actions]], | ||
+ | [[Player-Location Proximity]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Time Limits]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Decontextability]] | ||
== History == | == History == |
Revision as of 10:15, 13 March 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Extra-Game Consequences, Game Mastery, Real Life Activities Affect Game State
Can Modulate
Can Be Instantiated By
Dexterity-Based Actions, Player-Location Proximity
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
Updated version of the pattern Player Physical Prowess first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-