Difference between revisions of "Hybrid Gameplay Spaces"

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=== Examples ===
 
=== Examples ===
 +
Human PacMan
 +
Boktai (?)
  
 
== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
 +
[[Pervasive Gameplay]]
 +
 +
[[Real-Time Games]]
 +
 +
[[Augmented Reality]]
 +
 +
[[Configurable Gameplay Areas]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Extra-Game Input]]
  
 
==== with ... ====
 
==== with ... ====
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Real World Gameplay Spaces]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Player-Avatar Proximity]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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== History ==
 
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
+
Updated and renamed version of the pattern ''Hybrid Spaces'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>.
 
+
''or''
+
 
+
New pattern created in this wiki.
+
  
 
== References ==
 
== References ==
-
+
<references>
 +
<ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref>
 +
</references>
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 +
-

Revision as of 13:48, 10 April 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Human PacMan Boktai (?)

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Pervasive Gameplay

Real-Time Games

Augmented Reality

Configurable Gameplay Areas

Can Instantiate

Extra-Game Input

with ...

Can Modulate

Can Be Instantiated By

Real World Gameplay Spaces

Can Be Modulated By

Player-Avatar Proximity

Possible Closure Effects

Potentially Conflicting With

History

Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

-