Difference between revisions of "Hybrid Gameplay Spaces"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
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[[Real-Time Games]] | [[Real-Time Games]] | ||
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[[Configurable Gameplay Areas]] | [[Configurable Gameplay Areas]] |
Revision as of 13:49, 10 April 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Human PacMan Boktai (?)
Using the pattern
Augmented Reality
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-