Difference between revisions of "Hybrid Gameplay Spaces"

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(Relations)
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Augmented Reality
 
Augmented Reality
  
 +
=== Can Be Instantiated By ===
 +
[[Real World Gameplay Spaces]]
 +
 +
=== Can Be Modulated By ===
 +
[[Configurable Gameplay Areas]],
 +
[[Player-Avatar Proximity]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
  
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Extra-Game Input]],  
 
[[Extra-Game Input]],  
 
[[Pervasive Gameplay]]
 
[[Pervasive Gameplay]]
  
==== with ... ====
+
== Relations ==
 +
=== Can Instantiate ===
 +
[[Extra-Game Input]],
 +
[[Pervasive Gameplay]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 13:53, 10 April 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Human PacMan Boktai (?)

Using the pattern

Augmented Reality

Can Be Instantiated By

Real World Gameplay Spaces

Can Be Modulated By

Configurable Gameplay Areas, Player-Avatar Proximity

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Extra-Game Input, Pervasive Gameplay

Relations

Can Instantiate

Extra-Game Input, Pervasive Gameplay

Can Modulate

-

Can Be Instantiated By

Real World Gameplay Spaces

Can Be Modulated By

Configurable Gameplay Areas, Player-Avatar Proximity

Possible Closure Effects

-

Potentially Conflicting With

-

History

Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].

References

  1. Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.

Acknowledgements

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