Difference between revisions of "Hybrid Gameplay Spaces"
From gdp3
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Augmented Reality | Augmented Reality | ||
+ | === Can Be Instantiated By === | ||
+ | [[Real World Gameplay Spaces]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Configurable Gameplay Areas]], | ||
+ | [[Player-Avatar Proximity]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Extra-Game Input]], | [[Extra-Game Input]], | ||
[[Pervasive Gameplay]] | [[Pervasive Gameplay]] | ||
− | ==== | + | == Relations == |
+ | === Can Instantiate === | ||
+ | [[Extra-Game Input]], | ||
+ | [[Pervasive Gameplay]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | - | ||
== History == | == History == |
Revision as of 13:53, 10 April 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Human PacMan Boktai (?)
Using the pattern
Augmented Reality
Can Be Instantiated By
Can Be Modulated By
Configurable Gameplay Areas, Player-Avatar Proximity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Extra-Game Input, Pervasive Gameplay
Relations
Can Instantiate
Extra-Game Input, Pervasive Gameplay
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Configurable Gameplay Areas, Player-Avatar Proximity
Possible Closure Effects
-
Potentially Conflicting With
-
History
Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
-