Difference between revisions of "Artifact-Location Proximity"
From gdp3
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=== Examples === | === Examples === | ||
+ | [[ConQwest]] | ||
+ | [[Kejsartemplet]] | ||
+ | [[Momentum]] | ||
== Using the pattern == | == Using the pattern == | ||
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== Relations == | == Relations == | ||
+ | [[Physical Navigation]] | ||
+ | [[Delivery]] | ||
+ | |||
+ | [[Artifact-Player Proximity]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
− | + | Updated version of the pattern ''Artifact-Location Proximity'' first described in the report ''Game Design Patterns for Mobile Games''<ref name="Davidsson2004"/>. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== References == | == References == | ||
− | + | <references> | |
+ | <ref name="Davidsson2004">Davidsson, O., Peitz, J. & Björk, S. (2004). ''Game Design Patterns for Mobile Games''. Project report to Nokia Research Center, Finland.</ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
+ | Johan Peitz |
Revision as of 13:40, 15 June 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
ConQwest Kejsartemplet Momentum
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
Updated version of the pattern Artifact-Location Proximity first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
Johan Peitz