Difference between revisions of "Negotiable Play Sessions"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Save-Load Cycles]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Casual Gameplay]]
 
[[Casual Gameplay]]
Line 32: Line 30:
  
 
==== with ... ====
 
==== with ... ====
 +
-
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 
[[Drop-In/Drop-Out]],  
 
[[Drop-In/Drop-Out]],  
[[Game Pauses]]
+
[[Game Pauses]],
 +
[[Save-Load Cycles]],
 +
[[Tick-Based Games]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 07:53, 15 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Casual Gameplay Ubiquitous Gameplay

with ...

-

Can Modulate

-

Can Be Instantiated By

Drop-In/Drop-Out, Game Pauses, Save-Load Cycles, Tick-Based Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements