Difference between revisions of "Negotiable Play Sessions"
From gdp3
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== Relations == | == Relations == | ||
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− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Casual Gameplay]] | [[Casual Gameplay]] | ||
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==== with ... ==== | ==== with ... ==== | ||
+ | - | ||
=== Can Modulate === | === Can Modulate === | ||
+ | - | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Drop-In/Drop-Out]], | [[Drop-In/Drop-Out]], | ||
− | [[Game Pauses]] | + | [[Game Pauses]], |
+ | [[Save-Load Cycles]], | ||
+ | [[Tick-Based Games]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | - | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
+ | - | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 07:53, 15 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Casual Gameplay Ubiquitous Gameplay
with ...
-
Can Modulate
-
Can Be Instantiated By
Drop-In/Drop-Out, Game Pauses, Save-Load Cycles, Tick-Based Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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