Difference between revisions of "Negotiable Game Sessions"
From gdp3
Line 13: | Line 13: | ||
=== Examples === | === Examples === | ||
+ | As long as all players agree, [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] such as [[Dungeons & Dragons]] or [[Call of Cthulhu]] have [[Negotiable Play Sessions]] since it is purely the players (including the game masters) that progress the gameplay through their actions. | ||
+ | |||
== Using the pattern == | == Using the pattern == | ||
Line 29: | Line 31: | ||
[[Drop-In/Drop-Out]] | [[Drop-In/Drop-Out]] | ||
[[Self-Facilitated Games]] | [[Self-Facilitated Games]] | ||
+ | [[Multiplayer Games]] | ||
+ | [[Single-Player Games]] | ||
+ | |||
+ | [[Negotiable Play Sessions]] | ||
+ | together with [[Single-Player Games]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 07:21, 16 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
As long as all players agree, Tabletop Roleplaying Games such as Dungeons & Dragons or Call of Cthulhu have Negotiable Play Sessions since it is purely the players (including the game masters) that progress the gameplay through their actions.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Negotiable Play Sessions Time Limits Drop-In/Drop-Out Self-Facilitated Games Multiplayer Games Single-Player Games
Negotiable Play Sessions together with Single-Player Games
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-