Difference between revisions of "Minimalized Social Weight"
From gdp3
Line 23: | Line 23: | ||
== Consequences == | == Consequences == | ||
+ | Since it reduces the intrusion a game has on the social context in which it is played, [[Minimalized Social Weight]] makes it have [[Social Adaptability]] inherently. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Social Adaptability]] | ||
==== with ... ==== | ==== with ... ==== |
Revision as of 11:17, 20 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Since it reduces the intrusion a game has on the social context in which it is played, Minimalized Social Weight makes it have Social Adaptability inherently.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
-
Acknowledgements
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedBjork_.26_Holopainen_2004