Difference between revisions of "Self-Reported Positioning"

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(Relations)
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== Relations ==
 
== Relations ==
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=== Can Instantiate ===
 
[[Self-Facilitated Games]]
 
[[Self-Facilitated Games]]
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==== with [[Player-Location Proximity]] ====
 
[[Casual Gameplay]]
 
[[Casual Gameplay]]
 
=== Can Instantiate ===
 
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
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-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
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-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
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-
  
 
== History ==
 
== History ==

Revision as of 07:34, 21 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Uncle Roy around You


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Self-Facilitated Games

with Player-Location Proximity

Casual Gameplay

Can Modulate

Player-Location Proximity

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.

  1. Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.

References

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Acknowledgements