Difference between revisions of "Self-Reported Positioning"
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<ref name="benford">Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & | <ref name="benford">Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & | ||
Sutton, J. [http://www.mrl.nott.ac.uk/~sdb/research/downloadable%20papers/error%20of%20our%20ways.pdf The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game]. In Proceedings of Ubicomp 2004.</ref> | Sutton, J. [http://www.mrl.nott.ac.uk/~sdb/research/downloadable%20papers/error%20of%20our%20ways.pdf The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game]. In Proceedings of Ubicomp 2004.</ref> | ||
+ | <ref name="gowalla">Wikipedia [http://en.wikipedia.org/wiki/Gowalla entry] for Gowalla.</ref> | ||
+ | <ref name="foursquare">Wikipedia [http://en.wikipedia.org/wiki/Foursquare_(website) entry] for Foursquare.</ref> | ||
</references> | </references> | ||
Revision as of 08:06, 21 August 2012
Games where variations in players' physical locations are part of the gameplay but where the current locations are reported to the game by the players.
Some games use the location of players as input of the game state but need this information to be reported to where the game state is stored. When this is done by the explicit actions of players - and they can choose what location
Contents
Examples
Uncle Roy All Around You is the game that originated the concept of Self-Reported Positioning[1].
Anti-Examples
Location-based social network such as Foursquare[2] and Gowalla[3] let players check-in whenever they wish but the systems provide the actual information, so players cannot report other locations that ones where they actually are.
Using the pattern
Self-Reported Positioning
with Player-Location Proximity
Can Modulate
Diegetic Aspects
Interface Aspects
Self-Reported Positioning is an Interface pattern since it makes players use an interface to tell the game system their positions.
Narrative Aspects
Consequences
Relations
Can Instantiate
with Player-Location Proximity
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004[1] for more details.
- ↑ 1.0 1.1 Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.
- ↑ Wikipedia entry for Foursquare.
- ↑ Wikipedia entry for Gowalla.
References
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