Difference between revisions of "Real Life Activities Affect Game State"

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== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 +
[[Changes in Perception of Real World Phenomena due to Gameplay]]
  
 
==== with ... ====
 
==== with ... ====
Line 32: Line 32:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Extra-Game Input]],
 +
[[Pervasive Gameplay]],
 +
[[Physical Navigation]],
 +
[[Player Physical Prowess]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 10:45, 22 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Changes in Perception of Real World Phenomena due to Gameplay

with ...

Can Modulate

Can Be Instantiated By

Extra-Game Input, Pervasive Gameplay, Physical Navigation, Player Physical Prowess

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].

or

New pattern created in this wiki.

References

-

Acknowledgements

  1. Cite error: Invalid <ref> tag; no text was provided for refs named Bjork_.26_Holopainen_2004