Difference between revisions of "Negotiable Game Instance Duration"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
[[Configurable Gameplay Areas]], | [[Configurable Gameplay Areas]], | ||
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[[Negotiable Play Sessions]] | [[Negotiable Play Sessions]] | ||
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+ | A concrete way of | ||
[[Time Limited Game Instances]] together with [[Meta Games]] | [[Time Limited Game Instances]] together with [[Meta Games]] | ||
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+ | If the reason for considering [[Negotiable Game Instance Duration]] is primarily to let individual players have control over how much time their game sessions should take, [[Drop-In/Drop-Out]] gameplay is an alternative. This does however work against a feeling of [[Togetherness]]. | ||
=== Diegetic Aspects === | === Diegetic Aspects === |
Revision as of 07:09, 5 October 2012
Games where the time duration of the entire game instance is negotiable.
This pattern is a still a stub.
Contents
Examples
Using the pattern
A concrete way of
Time Limited Game Instances together with Meta Games
If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Real Time Games Turn-Based Games
Can Instantiate
Can Modulate
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Can Be Instantiated By
Configurable Gameplay Areas, Negotiable Play Sessions
Time Limited Game Instances together with Meta Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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