Difference between revisions of "Negotiable Game Instance Duration"
From gdp3
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A concrete way of | A concrete way of | ||
− | [[Time Limited Game Instances]] together with [[Meta Games]] | + | [[Time Limited Game Instances]] together with [[Meta Games]] and [[Self-Facilitated Games]] |
If the reason for considering [[Negotiable Game Instance Duration]] is primarily to let individual players have control over how much time their game sessions should take, [[Drop-In/Drop-Out]] gameplay is an alternative. This does however work against a feeling of [[Togetherness]]. | If the reason for considering [[Negotiable Game Instance Duration]] is primarily to let individual players have control over how much time their game sessions should take, [[Drop-In/Drop-Out]] gameplay is an alternative. This does however work against a feeling of [[Togetherness]]. | ||
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[[Negotiable Play Sessions]] | [[Negotiable Play Sessions]] | ||
− | [[Time Limited Game Instances]] together with [[Meta Games]] | + | [[Time Limited Game Instances]] together with [[Meta Games]] and [[Self-Facilitated Games]] |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 07:14, 5 October 2012
Games where the time duration of the entire game instance is negotiable.
This pattern is a still a stub.
Contents
Examples
Using the pattern
A concrete way of
Time Limited Game Instances together with Meta Games and Self-Facilitated Games
If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Real Time Games Turn-Based Games
Can Instantiate
Can Modulate
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Can Be Instantiated By
Configurable Gameplay Areas, Negotiable Play Sessions
Time Limited Game Instances together with Meta Games and Self-Facilitated Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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