Difference between revisions of "Asynchronous Collaborative Actions"
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− | + | [[Asynchronous Collaborative Actions]] provides a [[Possibility of Anonymity]] since players do not need to observe or directly interact with each other. It does however not in itself enforce the anonymity since players may be able to notice each other and may be able to synchronize the collaboration even if they do not engage in gameplay at the same time. The pattern gives [[Encouraged Return Visits]] when the [[Asynchronous Collaborative Actions]] consists of several steps or can be repeated. | |
− | [[ | + | [[Functional Roles]] can be seen as one consequence of [[Asynchronous Collaborative Actions]] since either the specific [[Abilities]] of players dictate different roles or that the time when they should do the actions define roles. The dependence on others that the pattern creates can cause [[Social Dilemmas]] and make players engage in |
− | + | [[Guilting]]. | |
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== Relations == | == Relations == |
Revision as of 09:10, 8 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Asynchronous Collaborative Actions is basically Cooperation through Asynchronous Gameplay, but can be seen as a pattern in itself since it gives rise to some consequences that neither of the two more basic patterns do on their own. One primary design choice for the pattern is how many actions in sequence is necessary for the Cooperation to give benefits, and another is if Rewards are given out simultaneously or not.
Time Limits can be used to either make both voluntary and necessary cooperation feel more forced.
Interface Aspects
Communication Channels can be used in order to encourage the Asynchronous Collaborative Actions since this lets players remind each other. This also increases the likelihood for Guilting.
Consequences
Asynchronous Collaborative Actions provides a Possibility of Anonymity since players do not need to observe or directly interact with each other. It does however not in itself enforce the anonymity since players may be able to notice each other and may be able to synchronize the collaboration even if they do not engage in gameplay at the same time. The pattern gives Encouraged Return Visits when the Asynchronous Collaborative Actions consists of several steps or can be repeated.
Functional Roles can be seen as one consequence of Asynchronous Collaborative Actions since either the specific Abilities of players dictate different roles or that the time when they should do the actions define roles. The dependence on others that the pattern creates can cause Social Dilemmas and make players engage in Guilting.
Relations
Can Instantiate
Encouraged Return Visits, Functional Roles, Guilting, Possibility of Anonymity, Social Dilemmas
Can Modulate
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Can Be Instantiated By
Asynchronous Gameplay together with Cooperation
Can Be Modulated By
Communication Channels, Time Limits
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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