Difference between revisions of "Picture-in-Picture Views"

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(Interface Aspects)
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''Games which make use of presentations inside other presentations.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.

Revision as of 06:58, 15 October 2012

Games which make use of presentations inside other presentations.

This pattern is a still a stub.

Examples

probes in deus ex

additional screens in openTTD and Transport Tycoon

System Shock has the Sense-around hardware implant that allows you to see behind you (v1) and even full 360 view (v3) according to the reference card. The view is seen as "picture in picture" on the HUD.

Although they sometimes take up all of the screen space instead of just some, sticky cameras in the Splinter Cell series are examples of Picture-in-Picture Views.

[1]

wingmen facecams in e.g. Star Fox series

XIII

Using the pattern

Diegetic Aspects

Interface Aspects

Picture-in-Picture Views is an Interface Pattern. Alternatives to it include Auxiliary Game Screens and Split-Screen Views.

Narrative Aspects

Consequences

Relations

Can Instantiate

Split-Screen Views

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

Kelvin Autenrieth, Jason Begy, Daniel Bernhoff, Janne Paavilainen, Orvar Säfström, Jose Zagal