Difference between revisions of "Game Lobbies"
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Revision as of 13:43, 10 January 2013
Meeting spaces for players before game instances begin.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Challenging Gameplay Gameplay Statistics Freedom of Choice Multiplayer Games Late Arriving Players Difficulty Levels Public Player Statistics Back-to-Back Game Sessions Handles Interruptibility Chat Channels Communication Channels
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.