Difference between revisions of "Game Lobbies"

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(Relations)
Line 13: Line 13:
  
 
=== Examples ===
 
=== Examples ===
 +
[[Left 4 Dead series]]
  
 
==== Anti-Examples ====
 
==== Anti-Examples ====
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== Consequences ==
 
== Consequences ==
 +
[[Late Arriving Players]]
 +
[[Interruptibility]]
 +
[[Freedom of Choice]]
 +
[[Difficulty Levels]]
 +
[[Back-to-Back Game Sessions]]
 +
[[Chat Channels]]
 +
[[Communication Channels]]
 +
[[Gameplay Statistics]]
 +
 +
[[Multiplayer Games]]
 +
[[Mediated Gameplay]]
 +
[[Public Player Statistics]]
 +
[[Handles]]
  
 
== Relations ==
 
== Relations ==
 +
[[Challenging Gameplay]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Back-to-Back Game Sessions]],  
 
[[Back-to-Back Game Sessions]],  

Revision as of 13:05, 14 June 2014

Meeting spaces for players before game instances begin.

This pattern is a still a stub.

Examples

Left 4 Dead series

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Late Arriving Players Interruptibility Freedom of Choice Difficulty Levels Back-to-Back Game Sessions Chat Channels Communication Channels Gameplay Statistics

Multiplayer Games Mediated Gameplay Public Player Statistics Handles

Relations

Challenging Gameplay

Can Instantiate

Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice

Can Modulate

Interruptibility, Late Arriving Players

Multiplayer Games that have Mediated Gameplay

Can Be Instantiated By

-

Can Be Modulated By

Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements