Difference between revisions of "Entitled Players"

From gdp3
Jump to: navigation, search
Line 12: Line 12:
  
 
=== Examples ===
 
=== Examples ===
 +
Multi-User Dungeons such as [[BatMUD]], [[DragonMud]], and [[Kingdoms]] let experienced players become ''wizards'', players that can create new entities in the game worlds as well as teleport and otherwise affect other players in ways they themselves cannot. From this position players can then move onto becoming game masters. The commercial Massively Multiplayer Online Game [[Ultima Online]] also allows players to become a form of [[Entitled Players]], forming a first group that other players can contact for advice and questions.
 +
  
  
Line 18: Line 20:
 
[[Player Balance]]
 
[[Player Balance]]
 
[[Creative Control]]
 
[[Creative Control]]
[[Dedicated Game Facilitators]]
 
 
[[Exaggerated Perception of Influence]]
 
[[Exaggerated Perception of Influence]]
 +
[[Unwinnable Games]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
Line 30: Line 32:
  
 
== Relations ==
 
== Relations ==
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
+
[[Creative Control]],
==== with ... ====
+
[[Exaggerated Perception of Influence]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Game Masters]],
 +
[[Unwinnable Games]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
[[Player Balance]]
  
 
== History ==
 
== History ==
Line 49: Line 56:
  
 
== References ==
 
== References ==
<references>
+
-
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
+
</references>
+
  
 
== Acknowledgements ==
 
== Acknowledgements ==
 
-
 
-

Revision as of 16:06, 20 June 2014

Players provided with abilities to affect how a game is played.

Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These Entitled Players

Examples

Multi-User Dungeons such as BatMUD, DragonMud, and Kingdoms let experienced players become wizards, players that can create new entities in the game worlds as well as teleport and otherwise affect other players in ways they themselves cannot. From this position players can then move onto becoming game masters. The commercial Massively Multiplayer Online Game Ultima Online also allows players to become a form of Entitled Players, forming a first group that other players can contact for advice and questions.


Using the pattern

Game Masters Player Balance Creative Control Exaggerated Perception of Influence Unwinnable Games

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Creative Control, Exaggerated Perception of Influence

Can Modulate

Game Masters, Unwinnable Games

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Player Balance

History

New pattern created in this wiki.

References

-

Acknowledgements

-