Difference between revisions of "Contextualized Conversational Responses"
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''The ability of agent to gives responses in a conversation depending on all relevant game states.'' | ''The ability of agent to gives responses in a conversation depending on all relevant game states.'' | ||
Revision as of 06:38, 22 June 2014
[[Category:To be Published]]
The ability of agent to gives responses in a conversation depending on all relevant game states.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.