Difference between revisions of "Contextualized Conversational Responses"

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== Using the pattern ==
 
== Using the pattern ==
 +
[[Algorithmic Agents]]
 +
[[Dialogues]]
 +
[[Context Dependent Dialogues]]
 +
[[Location-Specific Dialogues]]
 +
[[Character-Specific Dialogues]]
 +
[[Thematically Consistent Dialogues]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Relations ==
 
== Relations ==
 +
[[Dialogues]]
 +
[[Context Dependent Dialogues]]
 +
[[Location-Specific Dialogues]]
 +
[[Character-Specific Dialogues]]
 +
[[Thematically Consistent Dialogues]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 09:19, 28 June 2014

[[Category:To be Published]]

The ability of agent to gives responses in a conversation depending on all relevant game states.

This pattern is a still a stub.

Examples

Using the pattern

Algorithmic Agents Dialogues Context Dependent Dialogues Location-Specific Dialogues Character-Specific Dialogues Thematically Consistent Dialogues

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Dialogues Context Dependent Dialogues Location-Specific Dialogues Character-Specific Dialogues Thematically Consistent Dialogues

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments