Difference between revisions of "Instances"
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Platform Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
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[[Category:To be Published]] | [[Category:To be Published]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
+ | ''Subparts of game worlds creates specifically for groups of players as these parts are needed.'' | ||
− | + | [[:Category:Computer Games|Computer Games]] that support multiplayer games can have problems with too many players in the same place. This can both cause technical issues with too much communication needed between a server and many clients and cause gameplay balance issues. [[Instances]] is one way of | |
This pattern is a still a stub. | This pattern is a still a stub. | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Diegetic Consistency]], | ||
[[Persistent Game World Changes]], | [[Persistent Game World Changes]], | ||
[[Thematic Consistency]] | [[Thematic Consistency]] |
Revision as of 07:46, 1 July 2014
Subparts of game worlds creates specifically for groups of players as these parts are needed.
Computer Games that support multiplayer games can have problems with too many players in the same place. This can both cause technical issues with too much communication needed between a server and many clients and cause gameplay balance issues. Instances is one way of
This pattern is a still a stub.
Note: Wikipedia has a entry for Dungeon Instances[1] which discusses the same topic.
Contents
Examples
Using the pattern
Boss Monsters, Camping, Extra Chances, Freedom of Choice, Game Lobbies, Game Servers, Inaccessible Areas, Massively Multiplayer Online Games, Levels, Persistent Game World Changes, Persistent Game Worlds, Private Game Spaces, Thematic Consistency
Massively Multiplayer Online Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Camping, Extra Chances, Inaccessible Areas, Levels, Social Interaction
with Massively Multiplayer Online Games
Can Modulate
Game Servers, Massively Multiplayer Online Games, Persistent Game Worlds
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Consistency, Persistent Game World Changes, Thematic Consistency
History
New pattern created in this wiki.
References
Acknowledgements
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