Difference between revisions of "Meta-Techniques"
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Note: ''[[Meta-Techniques]] have been discuss in several texts about [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]], see for example Stark<ref name="stark"/>, Linssen ''et al.''<ref name="Linssen"/>, and Wrigstad<ref name="wrigstad"/>. An alternative name for the concept, suggested by Wrigstad, is ''telegraphing. | Note: ''[[Meta-Techniques]] have been discuss in several texts about [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]], see for example Stark<ref name="stark"/>, Linssen ''et al.''<ref name="Linssen"/>, and Wrigstad<ref name="wrigstad"/>. An alternative name for the concept, suggested by Wrigstad, is ''telegraphing. | ||
− | + | === Examples === | |
− | + | [[Meta-Techniques]] are found in [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]]. | |
− | + | Black box | |
− | + | Invisibility | |
− | + | ||
− | + | Ars Armandi | |
+ | ''Feather Play''<ref name="Feather_Play"/> is a technique that allows a discrete way of indicating to other players that one wishes to initiate a sexual encounter without interrupting gameplay. ''The Liquor on the Table''<ref name="The_Liquor_on_the_Table"/> is another that is used to show that players should bring conflict to a breaking point in a scene. | ||
− | [[Meta-Techniques]] are primarily of interest for games with [[Live Action Roleplaying]]. Adding [[Meta-Techniques]] is primarily a choice of which more specific technique to use. | + | == Using the pattern == |
− | + | [[Meta-Techniques]] are primarily of interest for games with [[Live Action Roleplaying]]. Adding [[Meta-Techniques]] is primarily a choice of which more specific technique to use. [[Meta-Postures]] allow information to be conveyed without causing breaks in [[Scenes]], and [[Substitute Actions]] can avoid breaking [[Diegetic Consistency]]. [[Prompting Techniques]] add extra meaning to actions to indicate to other players wishes that [[Scenes]] should end or new ones should begin. [[Contextualization]] are [[Meta-Techniques]] that insert [[Scenes]] to convey information; this can maintain [[Diegetic Consistency]] since players can change [[Characters]], the [[Scenes]] can take place before or after the ''current'' time frame, etc., to match the needs of the narration with how it should be enacted. | |
− | [[Meta-Postures]] allow information to be conveyed without causing breaks in [[Scenes]], and [[Substitute Actions]] can avoid breaking [[Diegetic Consistency]]. [[Prompting Techniques]] add extra meaning to actions to indicate to other players wishes that [[Scenes]] should end or new ones should begin. [[Contextualization]] are [[Meta-Techniques]] that insert [[Scenes]] to convey information; this can maintain [[Diegetic Consistency]] since players can change [[Characters]], the [[Scenes]] can take place before or after the ''current'' time frame, etc., to match the needs of the narration with how it should be enacted. | + | |
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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<ref name="Wrigstad">Wrigstad, T. 2008. ''Nuts and Bolts of Jeepform''. Playground Worlds.</ref> | <ref name="Wrigstad">Wrigstad, T. 2008. ''Nuts and Bolts of Jeepform''. Playground Worlds.</ref> | ||
<ref name="Linssen">Linssen, J, Theune, M., and de Groot, T. 2013. ''What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning''. SBG2013 proceedings.</ref> | <ref name="Linssen">Linssen, J, Theune, M., and de Groot, T. 2013. ''What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning''. SBG2013 proceedings.</ref> | ||
+ | <ref name="Feather_Play">[http://nordiclarp.org/wiki/Feather_Play entry] for the technique ''Feather Play'' on the Nordic LARP wiki.</ref> | ||
+ | <ref name="The_Liquor_on_the_Table">[http://nordiclarp.org/wiki/The_Liquor_on_the_Table entry] for the technique ''The liquor on the Table'' on the Nordic LARP wiki.</ref> | ||
</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 10:03, 4 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: Meta-Techniques have been discuss in several texts about Live Action Roleplaying Games, see for example Stark[1], Linssen et al.[2], and Wrigstad[3]. An alternative name for the concept, suggested by Wrigstad, is telegraphing.
Contents
Examples
Meta-Techniques are found in Live Action Roleplaying Games.
Black box
Invisibility
Ars Armandi
Feather Play[4] is a technique that allows a discrete way of indicating to other players that one wishes to initiate a sexual encounter without interrupting gameplay. The Liquor on the Table[5] is another that is used to show that players should bring conflict to a breaking point in a scene.
Using the pattern
Meta-Techniques are primarily of interest for games with Live Action Roleplaying. Adding Meta-Techniques is primarily a choice of which more specific technique to use. Meta-Postures allow information to be conveyed without causing breaks in Scenes, and Substitute Actions can avoid breaking Diegetic Consistency. Prompting Techniques add extra meaning to actions to indicate to other players wishes that Scenes should end or new ones should begin. Contextualization are Meta-Techniques that insert Scenes to convey information; this can maintain Diegetic Consistency since players can change Characters, the Scenes can take place before or after the current time frame, etc., to match the needs of the narration with how it should be enacted.
Diegetic Aspects
Some Meta-Techniques break Diegetic Consistency, so this is one aspect that needs to be taken into consideration when choosing which specific technique to use when designing games to have this pattern.
Narrative Aspects
Meta-Techniques is a Narration Pattern.
Consequences
Meta-Techniques provide Communication Channels in games. They are sometimes ways to convey weak Extra-Game Information in that they convey information about how players want to play.
Relations
Can Instantiate
Communication Channels, Extra-Game Information
Can Modulate
Live Action Roleplaying, Scenes
Can Be Instantiated By
Contextualization, Meta-Postures, Prompting Techniques, Substitute Actions
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedstark
- ↑ Linssen, J, Theune, M., and de Groot, T. 2013. What Is at Play? Meta-techniques in Serious Games and Their Effects on Social Believability and Learning. SBG2013 proceedings.
- ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedwrigstad
- ↑ entry for the technique Feather Play on the Nordic LARP wiki.
- ↑ entry for the technique The liquor on the Table on the Nordic LARP wiki.
Cite error: <ref>
tag with name "Stark" defined in <references>
is not used in prior text.
Cite error: <ref>
tag with name "Wrigstad" defined in <references>
is not used in prior text.
Acknowledgements
-