Difference between revisions of "Prompting Techniques"
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
+ | As mentioned above, [[Prompting Techniques]] is a way to avoid [[Non-Diegetic Communication]] and thereby support [[Diegetic Consistency]], | ||
=== Interface Aspects === | === Interface Aspects === | ||
− | + | As a way of letting players signal to each other how gameplay should be shaped, [[Prompting Techniques]] can be seen as a [[:Category:Interface Patterns|Interface Pattern]]. | |
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== Consequences == | == Consequences == |
Revision as of 13:33, 5 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Feather Play[1] is a technique that allows a discrete way of indicating to other players that one wishes to initiate a sexual encounter without interrupting gameplay. The Liquor on the Table[2] is another that is used to show that players should bring conflict to a breaking point in a scene.
Using the pattern
Diegetic Aspects
As mentioned above, Prompting Techniques is a way to avoid Non-Diegetic Communication and thereby support Diegetic Consistency,
Interface Aspects
As a way of letting players signal to each other how gameplay should be shaped, Prompting Techniques can be seen as a Interface Pattern.
Consequences
Prompting Techniques are one specific type of Meta-Techniques.
Relations
Can Instantiate
Diegetic Consistency, Meta-Techniques
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ entry for the technique Feather Play on the Nordic LARP wiki.
- ↑ entry for the technique The liquor on the Table on the Nordic LARP wiki.
Acknowledgements
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