Difference between revisions of "Prompting Techniques"

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(Consequences)
(Using the pattern)
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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As mentioned above, [[Prompting Techniques]] is a way to avoid [[Non-Diegetic Communication]] and thereby support [[Diegetic Consistency]],
  
 
=== Interface Aspects ===
 
=== Interface Aspects ===
 
+
As a way of letting players signal to each other how gameplay should be shaped, [[Prompting Techniques]] can be seen as a [[:Category:Interface Patterns|Interface Pattern]].
=== Narrative Aspects ===
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== Consequences ==
 
== Consequences ==

Revision as of 13:33, 5 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Feather Play[1] is a technique that allows a discrete way of indicating to other players that one wishes to initiate a sexual encounter without interrupting gameplay. The Liquor on the Table[2] is another that is used to show that players should bring conflict to a breaking point in a scene.


Using the pattern

Diegetic Consistency, Scenes

Diegetic Aspects

As mentioned above, Prompting Techniques is a way to avoid Non-Diegetic Communication and thereby support Diegetic Consistency,

Interface Aspects

As a way of letting players signal to each other how gameplay should be shaped, Prompting Techniques can be seen as a Interface Pattern.

Consequences

Prompting Techniques are one specific type of Meta-Techniques.

Relations

Can Instantiate

Diegetic Consistency, Meta-Techniques

Can Modulate

Scenes

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. entry for the technique Feather Play on the Nordic LARP wiki.
  2. entry for the technique The liquor on the Table on the Nordic LARP wiki.

Acknowledgements

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