Difference between revisions of "Open Destiny"
From gdp3
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[[Category:Agent Patterns]] | [[Category:Agent Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
+ | [[Category:Needs references]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
''The ability of agents to have different narrative arcs between game instances due to the events that took place in the game session.'' | ''The ability of agents to have different narrative arcs between game instances due to the events that took place in the game session.'' |
Revision as of 13:46, 2 May 2010
The ability of agents to have different narrative arcs between game instances due to the events that took place in the game session.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.