Difference between revisions of "Actor Detachment"

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(Interface Aspects)
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== Using the pattern ==
 
== Using the pattern ==
 +
[[Game-Based Social Statuses]]
 +
[[Player Anonymity]]
 +
[[Enforced Player Anonymity]]
 +
[[Anonymous Actions]]
 +
 
Somewhat paradoxical, [[Gameplay Mastery]] can support [[Actor Detachment]]. This since gameplay stressed some type of skill or knowledge, and this removes focus from other aspects of the players.
 
Somewhat paradoxical, [[Gameplay Mastery]] can support [[Actor Detachment]]. This since gameplay stressed some type of skill or knowledge, and this removes focus from other aspects of the players.
  
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== Relations ==
 
== Relations ==
[[Game-Based Social Statuses]]
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Social Adaptability]]
 
[[Social Adaptability]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 +
-
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Anonymous Actions]],
 +
[[Enforced Player Anonymity]],
 +
[[Game-Based Social Statuses]],
 
[[Gameplay Mastery]],  
 
[[Gameplay Mastery]],  
[[Mediated Gameplay]]
+
[[Mediated Gameplay]],
 +
[[Player Anonymity]]  
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==
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== Acknowledgements ==
 
== Acknowledgements ==
 +
Jonas Linderoth for coming up with the original concept.

Revision as of 16:10, 14 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Game-Based Social Statuses Player Anonymity Enforced Player Anonymity Anonymous Actions

Somewhat paradoxical, Gameplay Mastery can support Actor Detachment. This since gameplay stressed some type of skill or knowledge, and this removes focus from other aspects of the players.

Diegetic Aspects

Interface Aspects

Games with Mediated Gameplay more easily support Actor Detachment since the identities of players are more easily hidden.

Narrative Aspects

Consequences

By minimizing the effects between players not directly related to gameplay expertise, Actor Detachment increases the Social Adaptability of a game.

Relations

Can Instantiate

Social Adaptability

Can Modulate

-

Can Be Instantiated By

Anonymous Actions, Enforced Player Anonymity, Game-Based Social Statuses, Gameplay Mastery, Mediated Gameplay, Player Anonymity

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, the concept was developed by Linderoth et al. in 2006[1].

References

  1. Linderoth, J., Jäppinen, A., and Montola, M. (2006) How to measure the social adaptability of games - An evaluation template. IPerG deliverable.