Difference between revisions of "Social Roles"
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== Using the pattern == | == Using the pattern == | ||
+ | Banned – people not allowed to play the game. | ||
+ | Outcast – a player excluded from social interaction by the other players. | ||
+ | Recluse – a player willingly isolated from social interaction with other players. | ||
+ | Motivator – a player providing or advocating activities and experiences in the game without seeking any in-game benefit. | ||
+ | Negotiator – a player negotiating between two other players. | ||
+ | Mediator – a player performing action for another player, either through his or her own actions or by taking over the other player’s possibilities to influence the game. | ||
+ | Helper – a player actively helping another player perform actions in the game. | ||
+ | Violator – a player trying to affect other players’ gameplay against their will through explicit actions. | ||
+ | Dominator – a player trying to influence other players to perform specific actions for the player’s own in-game benefits. | ||
+ | Exhibitionist – a player performing actions in the game to gain the other players’ attention. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
+ | [[Functional Roles]] | ||
+ | [[Scapegoats]] | ||
+ | [[Spectators]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
− | + | New pattern created in this wiki. However, the concept was introduced in the paper ''Socially Adaptable Games'' that was presented in 2005.<ref name="Eriksson"/>. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== References == | == References == | ||
− | + | <references> | |
− | + | <ref name="Eriksson">Eriksson, D., Peitz, J. & Björk, S. 2005. Socially Adaptable Games. Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005. | |
+ | </ref> | ||
+ | </references> | ||
== Acknowledgements == | == Acknowledgements == |
Revision as of 11:13, 16 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Banned – people not allowed to play the game. Outcast – a player excluded from social interaction by the other players. Recluse – a player willingly isolated from social interaction with other players. Motivator – a player providing or advocating activities and experiences in the game without seeking any in-game benefit. Negotiator – a player negotiating between two other players. Mediator – a player performing action for another player, either through his or her own actions or by taking over the other player’s possibilities to influence the game. Helper – a player actively helping another player perform actions in the game. Violator – a player trying to affect other players’ gameplay against their will through explicit actions. Dominator – a player trying to influence other players to perform specific actions for the player’s own in-game benefits. Exhibitionist – a player performing actions in the game to gain the other players’ attention.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Functional Roles Scapegoats Spectators
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki. However, the concept was introduced in the paper Socially Adaptable Games that was presented in 2005.[1].
References
- ↑ Eriksson, D., Peitz, J. & Björk, S. 2005. Socially Adaptable Games. Lightning round presentation at Changing Views: Worlds in Play, DiGRA conference 2005.