Difference between revisions of "Hit Points"
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This pattern is a still a stub. | This pattern is a still a stub. | ||
− | [[Hit Points]] have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/> | + | [[Hit Points]] have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>. See also the entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>. |
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− | See also entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>. | + | |
=== Examples === | === Examples === |
Revision as of 09:23, 21 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Hit Points have been examined by several other collections of game design elements, e.g. Giant Bomb[1], TVTropes[2], and the RPG Design Patterns collection[3]. See also the entries for "Health" on Wikipedia[4] and Giant Bomb[5].
Contents
Examples
RPGs GTA series Fighting Games
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Combat Damage Attributes Resources Renewable Resources
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
- ↑ Entry for Hit Points on Giant Bomb.
- ↑ Entry for Hit Points on TV Tropes.
- ↑ Entry for Hit Points on the RPG design pattern site.
- ↑ Entry for "Health" on Wikipedia.
- ↑ Entry for "Health" on Giant Bomb.
Acknowledgements
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