Difference between revisions of "Enactment"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Chat Channels]],
 +
[[Characters]],
 +
[[Communication Channels]],
 +
[[Emotes]],
 +
[[Game Masters]],
 +
[[Physical Enactment]],
 +
[[Roleplaying]]
 +
 +
=== Can Be Modulated By ===
 +
[[Contextualization]],
 +
[[Mediated Gameplay]],
 +
[[Meta-Postures]],
 +
[[Prompting Techniques]],
 +
[[Substitute Actions]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Emotional Attachment]],
 +
[[Extra-Game Consequences]],
 +
[[Player/Character Skill Composites]],
 +
[[Social Roles]]
  
== Relations ==
+
==== with [[Roleplaying]] ====
[[Game Masters]],
+
[[Live Action Roleplaying]],  
[[Thematic Consistency]],  
+
[[Storytelling]]
[[Chat Channels]],
+
[[Mediated Gameplay]],
+
[[Communication Channels]],
+
[[Social Roles]],
+
[[Substitute Actions]],
+
[[Prompting Techniques]],
+
[[Contextualization]],
+
[[Meta-Postures]],
+
[[Emotes]],
+
  
 +
=== Potentially Conflicting With ===
 +
[[Diegetic Consistency]]
 +
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Emotional Attachment]],  
 
[[Emotional Attachment]],  
 
[[Extra-Game Consequences]],  
 
[[Extra-Game Consequences]],  
[[Player/Character Skill Composites]]
+
[[Player/Character Skill Composites]],
 +
[[Social Roles]]  
  
 
==== with [[Roleplaying]] ====
 
==== with [[Roleplaying]] ====
 +
[[Live Action Roleplaying]],
 
[[Storytelling]]
 
[[Storytelling]]
  
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=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
[[Chat Channels]],
 
[[Characters]],  
 
[[Characters]],  
 +
[[Communication Channels]],
 +
[[Emotes]],
 +
[[Game Masters]],
 
[[Physical Enactment]],  
 
[[Physical Enactment]],  
 
[[Roleplaying]]  
 
[[Roleplaying]]  
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
-
+
[[Contextualization]],
 +
[[Mediated Gameplay]],
 +
[[Meta-Postures]],
 +
[[Prompting Techniques]],
 +
[[Substitute Actions]]
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
[[Diegetic Consistency]],
+
[[Diegetic Consistency]]
  
 
== History ==
 
== History ==

Revision as of 11:02, 25 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying

Can Be Modulated By

Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles

with Roleplaying

Live Action Roleplaying, Storytelling

Potentially Conflicting With

Diegetic Consistency

Relations

Can Instantiate

Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles

with Roleplaying

Live Action Roleplaying, Storytelling

Can Modulate

-

Can Be Instantiated By

Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying

Can Be Modulated By

Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency

History

New pattern created in this wiki.

References

-

Acknowledgements

-