Difference between revisions of "Physical Enactment"
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== Using the pattern == | == Using the pattern == | ||
+ | [[Physical Enactment]] | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Dexterity-Based Actions]], | ||
+ | [[Physical Navigation]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Player Physical Prowess]] | ||
+ | |||
+ | One reason for using [[Physical Enactment]] is to make [[Roleplaying]] into [[Live Action Roleplaying]]. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
+ | All players need to engage in [[Physical Enactment]] for [[Live Action Roleplaying]] to have [[Diegetic Consistency]]. This means that [[Physical Enactment]] can instantiate that pattern but it is a fragile solution since it requires the cooperation and successful performance of all players. | ||
=== Interface Aspects === | === Interface Aspects === | ||
[[Enactment]] is an [[:Category:Interface Patterns|Interface Pattern]]. | [[Enactment]] is an [[:Category:Interface Patterns|Interface Pattern]]. | ||
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== Consequences == | == Consequences == | ||
+ | Rather obviously, [[Physical Enactment]] is a form of [[Enactment]]. | ||
== Relations == | == Relations == | ||
+ | [[Diegetic Consistency]] | ||
+ | [[Substitute Actions]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Diegetic Consistency]], | ||
[[Enactment]] | [[Enactment]] | ||
==== with [[Roleplaying]] ==== | ==== with [[Roleplaying]] ==== | ||
[[Live Action Roleplaying]] | [[Live Action Roleplaying]] | ||
+ | |||
=== Can Modulate === | === Can Modulate === |
Revision as of 08:14, 27 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
SingStar series Rock Band series Guitar Hero series
Anti-Examples
optional
Using the pattern
Physical Enactment
Can Be Instantiated By
Dexterity-Based Actions, Physical Navigation
Can Be Modulated By
One reason for using Physical Enactment is to make Roleplaying into Live Action Roleplaying.
Diegetic Aspects
All players need to engage in Physical Enactment for Live Action Roleplaying to have Diegetic Consistency. This means that Physical Enactment can instantiate that pattern but it is a fragile solution since it requires the cooperation and successful performance of all players.
Interface Aspects
Enactment is an Interface Pattern.
Consequences
Rather obviously, Physical Enactment is a form of Enactment.
Relations
Diegetic Consistency Substitute Actions
Can Instantiate
Diegetic Consistency, Enactment
with Roleplaying
Can Modulate
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Can Be Instantiated By
Dexterity-Based Actions, Physical Navigation
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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Acknowledgements
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