Difference between revisions of "Narration Structures"

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Revision as of 09:30, 29 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub. Until then, Predetermined Story Structures provides many aspects relevant to Narration Structures in general.


NOTE: Many of the patterns linking to this should be re-linked to Predetermined Story Structures.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Narration Structures is a Narration Pattern.

Consequences

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An revised version of the pattern Narrative Structures that was part of the original collection in the book Patterns in Game Design[1]. Large aspects of it has been refactored to be part of Predetermined Story Structures.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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