Difference between revisions of "Narration Structures"
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== References == | == References == | ||
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+ | <ref name="alice">[http://en.wikipedia.org/wiki/Through_the_Looking-Glass Entry] for "Through the Looking-Glass on Wikipedia.</ref> | ||
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | ||
</references> | </references> |
Revision as of 09:52, 29 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub. Until then, Predetermined Story Structures provides many aspects relevant to Narration Structures in general.
NOTE: Many of the patterns linking to this should be re-linked to Predetermined Story Structures.
Contents
Examples
Records of game instances of Chess can be seen as Narration Structures but this may be even more apparent when the chess pieces are presented as characters. "Through the Looking-Glass"[1] by Lewis Carroll is an example of this although some artistic freedom is taken in the alternation of players moving.
Anti-Examples
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Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Narration Structures is a Narration Pattern.
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An revised version of the pattern Narrative Structures that was part of the original collection in the book Patterns in Game Design[2]. Large aspects of it has been refactored to be part of Predetermined Story Structures.
References
- ↑ Entry for "Through the Looking-Glass on Wikipedia.
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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