Difference between revisions of "Own Agenda"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
+ | [[Category:Staffan's current workpage]] | ||
[[Category:Agent Patterns]] | [[Category:Agent Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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== Relations == | == Relations == | ||
+ | [[Roleplaying]] | ||
+ | |||
+ | - | ||
+ | |||
+ | [[Agents]] | ||
+ | [[Non-Player Characters]] | ||
+ | [[AI Players]] | ||
+ | [[Companions]] | ||
+ | [[Thematic Consistency]] | ||
+ | [[Scripted Information Sequences]] | ||
+ | [[Narration Structures]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 18:25, 31 July 2014
The ability of agents to seem to strive towards personal goals.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
-
Agents Non-Player Characters AI Players Companions Thematic Consistency Scripted Information Sequences Narration Structures
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.