Difference between revisions of "Own Agenda"
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=== Can Instantiate === | === Can Instantiate === | ||
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==== with [[Algorithmic Agents]] ==== | ==== with [[Algorithmic Agents]] ==== |
Revision as of 18:37, 31 July 2014
The ability of agents to seem to strive towards personal goals.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Thematic Consistency, Roleplaying
with Algorithmic Agents
Can Modulate
Agents, Algorithmic Agents, Companions, Non-Player Characters
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
Scripted Information Sequences in games that are also intended to have Replayability
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.