Difference between revisions of "Unpredictable Behavior"
From gdp3
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Agent Patterns]] | [[Category:Agent Patterns]] | ||
+ | [[Category:Stub]] | ||
[[Category:Speculative Patterns]] | [[Category:Speculative Patterns]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
− | ''The ability of agents to make actions that | + | ''The ability of agents to make actions that are unexpected.'' |
This pattern is still a stub. | This pattern is still a stub. |
Revision as of 21:29, 31 July 2014
The ability of agents to make actions that are unexpected.
This pattern is still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.
Acknowledgments
-