Difference between revisions of "Awareness of Surroundings"

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(Relations)
(Relations)
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== Relations ==
 
== Relations ==
[[Own Agenda]]
+
=== Can Instantiate ===
[[Sense of Self]]
+
[[Own Agenda]],
[[Non-Player Characters]]
+
[[Sense of Self]],
[[Companions]]
+
 
[[Thematic Consistency]]
 
[[Thematic Consistency]]
 
=== Can Instantiate ===
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
[[Algorithmic Agents]]
+
[[Algorithmic Agents]],
 +
[[Non-Player Characters]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
 +
-
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
-
  
 
=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 +
-
  
 
== History ==
 
== History ==

Revision as of 21:56, 1 August 2014

The ability of algorithmic agents to detect and react to all deigetically relevant phenomena.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Own Agenda, Sense of Self, Thematic Consistency

Can Modulate

Algorithmic Agents, Non-Player Characters

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].

References

  1. Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.

Acknowledgments