Difference between revisions of "Mutual FUBAR Enjoyment"
From gdp3
(Created page with "Category:Patterns Category:Aesthetic_Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Stub Category:Needs refere...") |
(No difference)
|
Revision as of 20:23, 28 August 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
FUBAR Enjoyment Left 4 Dead series Multiplayer Games Parties
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games[1].
References
- ↑ Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.
Acknowledgments
-