Difference between revisions of "FUBAR Enjoyment"

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This pattern is a still a stub.
 
This pattern is a still a stub.
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[[FUBAR Enjoyment|FUBAR<ref name="fubar"/> Enjoyment]]
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[[FUBAR Enjoyment]]
  
 
=== Examples ===
 
=== Examples ===
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== Relations ==
 
== Relations ==
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[[Tension]]
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[[Mutual FUBAR Enjoyment]]
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[[Spectacular FUBAR Enjoyment]]
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[[Attention Swapping]]
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[[Cognitive Engrossment]]
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[[Disruption of Focused Attention]]
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[[Real-Time Games]]
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[[Gameplay Mastery]]
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[[Hovering Closures]]
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[[Limited Foresight]]
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[[Limited Planning Ability]]
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[[Complex Gameplay]]
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[[Survive]]
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[[The Show Must Go On]]
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[[Attention Demanding]]
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[[Simultaneous Challenges]]
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[[Ever Increasing Difficulty]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
 
-
 
-
 
== References ==
 
[[Tension]]
 
[[Mutual FUBAR Enjoyment]]
 
[[Spectacular FUBAR Enjoyment]]
 
[[Attention Swapping]]
 
[[Cognitive Engrossment]]
 
[[Disruption of Focused Attention]]
 
[[Real-Time Games]]
 
[[Gameplay Mastery]]
 
[[Hovering Closures]]
 
[[Limited Foresight]]
 
[[Limited Planning Ability]]
 
[[Complex Gameplay]]
 
[[Survive]]
 
[[The Show Must Go On]]
 
[[Attention Demanding]]
 
[[Simultaneous Challenges]]
 
[[Ever Increasing Difficulty]]
 
  
 
== History ==
 
== History ==
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<references>
 
<references>
 
<ref name="Bergstrom">Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.</ref>
 
<ref name="Bergstrom">Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.</ref>
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<ref nmae="fubar">US miliary slang: F***ed up Beyond Recognition.</ref>
 
</references>
 
</references>
  
 
== Acknowledgments ==
 
== Acknowledgments ==
 
-
 
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Revision as of 07:58, 1 September 2014

The enjoyment experienced when things are not going your way, but you are still in the fight; a specific type of Tension

This pattern is a still a stub.

FUBAR[1] Enjoyment FUBAR Enjoyment

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Tension Mutual FUBAR Enjoyment Spectacular FUBAR Enjoyment Attention Swapping Cognitive Engrossment Disruption of Focused Attention Real-Time Games Gameplay Mastery Hovering Closures Limited Foresight Limited Planning Ability Complex Gameplay Survive The Show Must Go On Attention Demanding Simultaneous Challenges Ever Increasing Difficulty

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games[2].

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named fubar
  2. Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.

Cite error: <ref> tag defined in <references> has group attribute "" which does not appear in prior text.

Acknowledgments

-