Difference between revisions of "Eufloria"
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== Gameplay == | == Gameplay == | ||
− | + | The primary purpose of the gameplay in Eufloria is to induce a sense of calm in the player. The ambiance, slow pace of play, and small number actions available to the player all support this purpose. | |
+ | |||
+ | Aesthetically it evokes a feeling similar to many contemporary games of minimalist design such as fl0w or Defcon. In this way it could be classified as an art games. | ||
== Other Noteworthy Aspects == | == Other Noteworthy Aspects == |
Latest revision as of 18:47, 10 May 2010
Contents
Brief
Eufloria is a real-time strategy game with the player in the role of a species of plant in an asteroid belt. The player must spread to other asteroids while contending with computer controlled opponents playing as other species. [1][2][3]
Main Gameplay Design Patterns
Casual game, real-time strategy
Gameplay
The primary purpose of the gameplay in Eufloria is to induce a sense of calm in the player. The ambiance, slow pace of play, and small number actions available to the player all support this purpose.
Aesthetically it evokes a feeling similar to many contemporary games of minimalist design such as fl0w or Defcon. In this way it could be classified as an art games.
Other Noteworthy Aspects
Eufloria was previously named Dyson in reference to the hypothetical Dyson Tree [4] that the game's aesthetic is based on, however it was changed to avoid confusion with Dyson vacuum cleaners.
Developer
Alex May, Rudolf Kremers and Brian Grainger
Publisher
References
- ↑ Wikipedia entry for Eufloria
- ↑ Eufloria website
- ↑ Destructoid review of Eufloria
- ↑ Wikipedia entry for Dyson Tree
- ↑ Valve Software
- ↑ Eufloria on Steam