Difference between revisions of "Sanctioned Cheating"
(→Examples) |
(→Examples) |
||
Line 19: | Line 19: | ||
Inte men ... Bluffstopp, | Inte men ... Bluffstopp, | ||
+ | [[Doom series]] | ||
cheat codes in [[Sims series]] | cheat codes in [[Sims series]] |
Revision as of 16:25, 9 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Sanctioned Cheating
Contents
Examples
Illuminati, Inte men ... Bluffstopp,
cheat codes in Sims series
Anti-Examples
optional
Using the pattern
Sanctioned Cheating is basically deciding on allowing or making possible certain gameplay actions that are typically seen as cheating.
Cheat Codes can be used to give players access to Resources or give them Abilities, Powers, or Invulnerabilities they otherwise wouldn't have.
Can Be Instantiated By
, Feigned Die Rolls, Imperfect Information
Conceal together with Extra-Game Actions
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Sanctioned Cheating requires players to behave as they are doing something while doing something else. This is a form of Bluffing which may require Roleplaying that also provides players with a form of Stealth goals. Players engaging in Sanctioned Cheating may experience Tension over the risk of being exposed while those that do not may have Tension from knowing that other players may be engaging in it. Since the actions provided by the Sanctioned Cheating is to a certain level forbidden, being able to do them can give players an Exaggerated Perception of Influence.
Relations
Speedruns Glitch Usage Game-Based Social Statuses
Can Instantiate
Bluffing, Exaggerated Perception of Influence, Roleplaying, Stealth, Tension
Can Modulate
-
Can Be Instantiated By
Cheat Codes, Feigned Die Rolls, Imperfect Information
Conceal together with Extra-Game Actions
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-