Difference between revisions of "Player Aids"
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While [[Player Aids]] typically are [[Props]] and through this do not explicitly provide gameplay, they can contain information relevant to [[Puzzle Solving]] and inspire [[Roleplaying]]. | While [[Player Aids]] typically are [[Props]] and through this do not explicitly provide gameplay, they can contain information relevant to [[Puzzle Solving]] and inspire [[Roleplaying]]. | ||
− | + | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Clues]], | ||
[[Emotional Engrossment]] | [[Emotional Engrossment]] | ||
− | |||
− | |||
=== Can Modulate === | === Can Modulate === | ||
[[Roleplaying]], | [[Roleplaying]], | ||
− | [[Predetermined Story Structures]] | + | [[Predetermined Story Structures]], |
+ | [[Puzzle Solving]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 16:40, 11 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
first in CoC, see Designers and Dragons p. 86
Anti-Examples
optional
Using the pattern
hand-outs
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
While Player Aids typically are Props and through this do not explicitly provide gameplay, they can contain information relevant to Puzzle Solving and inspire Roleplaying.
Can Instantiate
Can Modulate
Roleplaying, Predetermined Story Structures, Puzzle Solving
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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