Difference between revisions of "Player Aids"

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(Examples)
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=== Examples ===
 
=== Examples ===
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first in CoC, see Designers and Dragons p. 86
 
first in CoC, see Designers and Dragons p. 86
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The map and booklet that went along with later editions of [[Zork series|Zork I]] are examples of [[Player Aids]].
  
 
==== Anti-Examples ====
 
==== Anti-Examples ====

Revision as of 16:46, 11 September 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

first in CoC, see Designers and Dragons p. 86

The map and booklet that went along with later editions of Zork I are examples of Player Aids.

Anti-Examples

optional

Using the pattern

hand-outs

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

While Player Aids typically are Props and through this do not explicitly provide gameplay, they can contain information relevant to Puzzle Solving and inspire Roleplaying.


Can Instantiate

Clues, Emotional Engrossment

Can Modulate

Roleplaying, Predetermined Story Structures, Puzzle Solving

Can Be Instantiated By

Maps, Props

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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