Difference between revisions of "Surprise Attacks"

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(Examples)
(Relations)
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== Relations ==
 
== Relations ==
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[[Tactical Planning]]
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[[Fog of War]]
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[[Imperfect Information]]
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[[Traps]]
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[[Game Masters]]
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[[Surprises]]
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[[Combat]]
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[[Damage]]
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[[Ultra-Powerful Events]]
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[[Tension]]
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[[Exaggerated Perception of Influence]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 07:44, 21 September 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

In the first installment of the X-COM series, the player's characters could only see enemies in their line of sight. This could easily lead to Surprise Attacks if rooms where not completely searched or aliens had the opportunity to sneak up behind the characters.

Game masters in Tabletop Roleplaying Games such as Dungeons & Dragons and GURPS can easily create Surprise Attacks for players in the form of traps or hidden monsters. Many times, however, players are given some chance to discover these to let characters with high perception help the group of adventurers.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Tactical Planning

Fog of War Imperfect Information Traps Game Masters Surprises Combat Damage Ultra-Powerful Events Tension Exaggerated Perception of Influence

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created for this wiki by Staffan Björk.

References

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Acknowledgements

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