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− | ''The one-sentence "definition" that should be in italics.''
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− | === Examples ===
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− | == Using the pattern ==
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− | === Diegetic Aspects ===
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− | === Interface Aspects ===
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− | === Narrative Aspects ===
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− | == Consequences ==
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− | == Relations ==
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− | === Can Instantiate ===
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− | ==== with ... ====
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− | === Can Modulate ===
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− | === Can Be Instantiated By ===
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− | === Can Be Modulated By ===
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− | === Possible Closure Effects ===
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− | === Potentially Conflicting With ===
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− | == History ==
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− | An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
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− | ''or''
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− | New pattern created in this wiki.
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− | == References ==
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− | -
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− | == Acknowledgements ==
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Latest revision as of 07:52, 10 October 2014
This pattern has been removed from the collection.