Difference between revisions of "Adventures"
From gdp3
(→Relations) |
|||
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
− | + | === Can Instantiate === | |
− | [[ | + | [[Campaigns]], |
− | + | ||
− | + | ||
− | + | ||
[[Predetermined Story Structures]] | [[Predetermined Story Structures]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==== with ... ==== | ==== with ... ==== | ||
Line 47: | Line 38: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Quests]] | |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | - | + | [[Game Masters]], |
+ | [[Non-Consistent Narration]], | ||
+ | [[Summary Updates]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 09:51, 21 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Adventures are typical used as a format in Tabletop Roleplaying Games.
Diegetic Aspects
Interface Aspects
Narration Aspects
As have been said above, Adventures is a Narration Pattern.
Consequences
Relations
Can Instantiate
Campaigns, Predetermined Story Structures
with ...
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-