Difference between revisions of "Adventures"
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=== Examples === | === Examples === | ||
− | [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] | + | [[:Category:Tabletop Roleplaying Games|Tabletop Roleplaying Games]] often offer pre-made gameplay structures through [[Adventures]]. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for [[Dungeons & Dragons]] and "The Rise of R'lyeh" for [[Call of Cthulhu]]. |
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+ | Paranoia | ||
== Using the pattern == | == Using the pattern == |
Revision as of 09:54, 21 October 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Tabletop Roleplaying Games often offer pre-made gameplay structures through Adventures. Early examples include "The Keep on the Borderlands", "Rahasia", and "Ravenloft" for Dungeons & Dragons and "The Rise of R'lyeh" for Call of Cthulhu.
Paranoia
Using the pattern
Adventures are typical used as a format in Tabletop Roleplaying Games.
Diegetic Aspects
Interface Aspects
Narration Aspects
As have been said above, Adventures is a Narration Pattern.
Consequences
Relations
Can Instantiate
Campaigns, Predetermined Story Structures
with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Game Masters, Non-Consistent Narration, Summary Updates
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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